Since Luna’s release, appreciative users have thrown us some hard-earned cash. We’ve carefully considered the best ways to re-invest that money into elementary and to give people a direct path to fund development of what’s important to them. Today, we’d like to introduce you to one of those solutions: bounties.
As elementary grows, so does the demand on our bug trackers. At the moment, there are over 2,700 open bug reports. Some of these are simple fixes, while others are very difficult and require highly skilled individuals to spend a lot of time on them. Even then, some of these fixes are so elusive that the volunteer developers in our community may not realistically have the time or skill to address them. We need to introduce a solution that not only provides compensation for our existing developers, but attracts new, skilled developers and renews focus on difficult, old, and sometimes un-engaging work.
Until we can secure some large and consistent revenue streams, elementary simply can’t afford to hire a team of developers. But we do have a way to kickstart professional development: Bountysource. As of this writing, over $2,100 is up for grabs, and it keeps growing. That’s a lot of beer money.
While elementary frequently posts bounties for bugs we find particularly important, anyone with some cash can help out. These bounties are available for anyone to claim, both existing developers in our community and new developers we haven’t met yet. The process is pretty straightforward:
Now that the bounty has been posted, a developer can come along and try to tackle the issue.
This is a pretty new process, but we're excited about the traction it's already gaining. As always, feel free to drop a comment below if you have feedback. If you have questions specific to Bountysource and their process, drop into #bountysource on Freenode IRC, email [email protected], or tweet @bountysource on Twitter.
Cassidy James and Cody Garver contributed to this update.